About

I’m a Los Angeles-based audio professional specializing in dialogue capture and audio post-production for film, television, AAA video games and commercials. I’m genuinely grateful to collaborate with global teams to set, achieve and maintain the absolute highest audio standards and quality.

Select Achievements

God of War Ragnarök (2022) [Winner]

Dialogue of the Year

  • Game Audio Network Guild (G.A.N.G.)

Horizon Forbidden West (2022) [Nominee]

Dialogue of the Year

  • Game Audio Network Guild (G.A.N.G.)

Call of Duty: Vanguard (2021) [Nominee]

Dialogue of the Year

  • Game Audio Network Guild (G.A.N.G.)

The Last of Us Part II (2020) [Winner]

Dialogue of the Year

  • Game Audio Network Guild (G.A.N.G.)

Ghost of Tsushima (2020) [Nominee]

Dialogue of the Year

  • Game Audio Network Guild (G.A.N.G.)

Call of Duty: Modern Warfare (2019) [Nominee]

Dialogue of the Year

  • Game Audio Network Guild (G.A.N.G.)

Kommando 1944 (2018) [Winner]

Best Sound Design (varied) [Foley Mixer]

  • New York Film Awards

  • Festigious International Film Festival

  • Los Angeles Film Awards

  • Independent Shorts Awards

  • Queen Palm International Film Festival

  • Indie Short Fest

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